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Each summoned Primal has a different focus.After that, use the Primals again, and back to Demi-Bahamut. Once that’s done, you summon Demi-Phoenix, which recharges the jewels again. Then you can summon the three Primals in any order. The new rotation still involves summoning Demi-Bahamut, which unlocks the three elemental jewels.By summoning one of the three, you augment your abilities with elemental properties. The new names of each summoned Primal are Ifrit Ruby, Titan Topaz, and Garuda Emerald. Instead of the Egi versions of each Primal, you now infuse their powers in various jewels.Players complained that Summoner was a DOT job, and now that’s no longer the case! All damage-over-time (DOT) abilities have been removed.As we noted elsewhere, you’re now summoning versions of the actual Primals, as opposed to the cute Egi iterations. The Summoner is one of the jobs that received huge changes this time around. Embolden ’s recast timer has been adjusted to 120 seconds.Displacement and Engagement will now have the same potency.Manafication has been adjusted to make the burst damage at the beginning of a fight much stronger.The rate of Black and White mana depletion has been reduced.Weaponskills have been adjusted across the job.A new defensive party-wide buff will be added, called Magic Barrier.Verflare, Verholy, and Scorch are now AOEs and can be used for AOE rotations.There is a new action after using Scorch.Once again, this is a job with only a few tweaks here and there to smooth out overall play. Sharpcast will have an additional charge.Likewise, Fire II and Blizzard II will have an additional step, meaning your AOE rotation will change.In order to smooth out the rotation, the procs for Fire IV and Thunder IV have been extended.Under specific conditions, swapping between Astral Fire and Umbral Ice will make new actions available.The current version of the skill was difficult for some players to grasp, hence the change. Enochian has been changed to a trait that’s automatically applied when you’re affected by Astral Fire or Umbral Ice.
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Yoshida explained that the team wants Black Mage to be the magical counterpart to Samurai, making it a pure magical damage dealer. Next up are the job-specific changes for Ranged Magical DPS : Black Mage (BLM) The magical damage reduction will be stronger, but the ability will add some protection to both damage types. Similar to the melee DPS changes to Feint, Addle will now reduce magical damage dealt, but will also reduce physical damage. This is intended to conserve hotbar space and make playing Dancer a bit cleaner.Ī Black Mage shows off one of its new abilities in Endwalker. Now, your hotbar buttons will be changed to either single-target or AOE attacks based on which Step you use.
#FFXIV BARD REPERTOIRE PATCH#
With that disclaimer out of the way, let’s see how we’ll deal damage in Patch 6.0.Ī wider shift affects all DPS : Square Enix is looking to bring physical and magical damage attributes in line with each other for weapons of the same item level. These changes and new actions are subject to tweaking in the road up to launch.
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